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Redfall arkane2/12/2024 This privately-contracted militia is well equipped, can hold their own against vampires (and you), and will even strategize with one another to take their foes down. Bellweather, a paramilitary group, poses a much greater risk. Players can easily wreck these untrained goons, though their vampire companions can kick up quite the ruckus. The basic Hollowmen Cultists are untrained fanatics - weekend commandos who watched too much Rambo as kids - and pose almost no threat. The psychic powers are well and good, but I personally found them second best to the litany of weapons and environmental traps at your disposal.Ĭombat is pretty engaging, with different groups responding to your presence in their own unique way. So, if someone started out solo, they can retool should they ever decide to join some friends. The skill tree will be familiar to anyone who’s come across one before - it doesn’t add anything new to the concept, but players can reset their build at any time. Special abilities vary from character to character, and rather than go into each one here, we recommend checking out the trailers posted on the game’s YouTube page. For those who decide to play with friends, it’s key to build your co-op teams with that in mind. Not every character gets one of these abilities - I knew I would mostly explore Redfall on my own, so I chose Layla for her traversal abilities. Fall damage is minimal, but for those extra-long drops, characters that have telekinetic powers can cushion the fall. Doors can be shut behind you to help throw the AI off your trail, but don’t be fooled - if you kill one of their buddies, the town’s inhabitants will continue to look for you for quite some time. Between ducking, sliding, and the ability to climb anything you can jump to, it’s easy to outrun humans. Players can climb almost anything they can reach, and with certain characters’ powers, the rooftop’s the limit in most cases. The ease with which you traverse the world makes exploration fun rather than tedious.
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