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You clean up the way the character equipment is handled and a horse will show up in the church. Want some more? You change the pathfinding for the characters to make them move more naturally and they will start to run on water. Running on water, the horse in the church, the apocalypse and what we do against it Who would have thought that characters on the balcony of a building cannot be reached from the street, which is why all those who have chosen this character as their target gather in front of the building and form a big ball of meat -) A minor change in how to target other characters can lead to huge meatballs on the streets. Small mistakes in the alignment of equipment might make the gleeman play the flute with his/her nose and adding an item to the wrong animation makes your characters dance with a wooden log in their hand. One small mistake with the item category IDs and the bandage - the icon has a similarity to a toilet paper roll - ends up under “livestock” which was quickly sarcastically commented by one colleague with "see, even in TG3 toilet paper became an essential these days". Toilet paper, “Dancing with logs” and "Meatballs" Well, drunken pregnant women were definitely not our intention and neither were “double-pregnancies” that happened in a version some months ago… Now, the AI was able to use items and while some AI characters bought themselves something to eat or something useful like bombs and horse carts, others - especially pregnant women - decided to get drunk. It was a huge new testing field for our Quality Assurance. In patch EA 0.9.14, we improved the AI and of course when our AI dynasties started to have a life of their own, the game became more interesting but at the same time also more unpredictable. The ticket with the number 10,000 had the nice title “As a player I want that women do not drink alcohol during pregnancy”. The 12th of August was an exciting day for our development team: our project tracking system finally hit the 10,000 tickets “milestone”. not that they have much to laugh nor the time to laugh. This time we want to align the spotlight on our QA - or in other words: on their funniest moments in the past months. In DevDiary #21, we talked a bit about our version management system and the importance of the Stabilizing stream, where our QA is hunting the last severe bugs out of the build before it's being launched.
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